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Summer Program 2015

The Center for Gifted Youth summer program is a four-week, campus-based, non-residential summer program emphasizing hands-on academic activities. Opportunities are provided for individual and group work and productive learning experiences with special emphasis on higher order thinking skills, creativity, problem-solving and leadership development. A supervised recreational program is offered at the end of each day. Students may participate in outdoor athletic activities, such as soccer and kickball, or take part in club-type activities, such as chess and group discussions. Students enrolled in the program come from the New York area, across the country and overseas.

Students accepted to Long Island University Center for Gifted Youth entering grades 2 through 8 in September 2015 are eligible. Enrollment is limited.

** Summer transportation is now available. For more information please contact us at 516-299-2160.**

REGISTRATION POLICY

  • The summer program is for students entering grades 2-8 in September 2015.
  • It is advisable to register early to avoid disappointment.  Registration is on a first-come, first-served basis.  As soon as a course is filled, it will be closed. We cannot guarantee placement in the summer program. 
  • Students in grades 2 and 3 are assigned to a class, which remains together the entire day.       
  • Students in grades 4 through 8 should select, in priority order, three course choices for each hour.  All choices listed on the registration form will be considered commitments.
  • This registration packet contains the 9 forms necessary for registration.  Please mail all forms directly to the Center for Gifted Youth office.  (Return envelope is enclosed).

COURSE SELECTION GUIDELINE

The program provides students in grades 2-8 with the opportunity to take subjects not offered during the typical school year.  We encourage all students in grades 4-8 to select courses from a variety of disciplines.  We suggest students and their parents develop a mutually agreeable schedule from the list of courses offered.

EMERGENCY CLOSING PROCEDURE

The Center for Gifted Youth operates under the auspices of Long Island University. Therefore, the Center is not responsible for program closings due to inclement weather or other university emergencies.

TUITION, DEPOSIT, AND FEES

Academic tuition for the summer program is $3,290.00. The lunch program is $200.00 for a total program cost of $3,290.00.  A laboratory fee of $30.00 per course will also be charged for students enrolled in science classes.  The tuition includes a $1,500.00 non-refundable deposit to be paid when you register your child (registration materials are included). 

REFUND POLICY

  • The $1,500 deposit is non-refundable. 
  • The only circumstance in which the deposit will be refunded is if the student becomes seriously ill before the start of the semester and a doctor’s note is provided. 
  • If you wish to withdraw your child from the Center for Gifted Youth prior to the start of the semester, the tuition balance, not including the deposit, may be refunded.
  • All withdrawal requests must be made in writing.
  • Assignment to any course chosen by your child on the registration form commits her/him to attend.  Therefore, choose only courses that will be suitable for your child. 
  • Once the semester has started, there will be no refunds. 
  • Under no circumstances will deposit or tuition payments be applied to another student or another semester.

LUNCH

Students will be provided a healthy lunch at the Hillwood Commons Cafeteria.
*If your child has any severe allergies and/or allergic reactions, please provide your own lunch.

SCHEDULE OF THE SUMMER PROGRAM

July 6-July 30, 2015
Students in grade 6 may choose courses for either grade levels 4-6 or 6-8
without being confined to either age group.

Grades 2-3
PERIOD 1            
9:15 - 10:10 a.m.             
• Introduction to the Plant and Animal Kingdoms*
• Journalism: Kids on Campus

PERIOD 2
10:20 - 11:15 a.m.                            
• Introduction to the Plant and Animal Kingdoms*
• Journalism: Kids on Campus

11:20 a.m. - 12:15 p.m. 
Lunch & Outdoor Recess

PERIOD 3
12:20 - 1:15 p.m.              
• Math: Brain Games
• Word Magic

PERIOD 4
1:25 - 2:20 p.m.
• Math: Brain Games
• Word Magic

2:30 - 3:30 p.m. Recreation

Grades 4-6
PERIOD 1
9:15 - 10:10 a.m.
• Inventions: How Things Work*
• Business Finance and Society
• Actor’s Studio: An Introduction

PERIOD 2
10:20 - 11:15 a.m.
• Chemical Detectives*
• Computer as a Tool for Academic Success
• Computer Robotics*

11:20 a.m. - 12:15 p.m.
Lunch & Outdoor Recess

PERIOD 3
12:20 - 1:15 p.m.
• Oceanography: Undersea Adventures*
• Mission to Mars: A Virtual Reality Hands-On Simulated Experience*
•  Law: Whose Fault is it Anyway?

PERIOD 4
1:25 - 2:20 p.m.
• Mission to Mars: A Virtual Reality Hands-On Simulated Experience*
• Rocketry and Space Science*
• Math Problem Solving

2:30 - 3:30 p.m. Recreation

Grades 6-8
PERIOD 1
9:15 - 10:10 a.m.
• Memory Taining: Dissassembly and Reassembly Required
• Chemistry: New Research Topics*

PERIOD 2
10:20 - 11:15 a.m.
• Advanced Inventions:How Things Work
• Actor’s Studio: A Further Exploration

11:20 a.m. - 12:15 p.m.
Lunch & Outdoor Recess  
           
PERIOD 3
12:20 - 1:15 p.m.
• Advanced Mathematical Challenges
• Advanced Rocketry and Space Science*

PERIOD 4
1:25 - 2:20 p.m.
•  Writing: Heroes and Villains
•  Advanced Oceanography: Undersea Adventures*

2:30 - 3:30 p.m. Recreation

* A lab fee of $30 per science class will be charged for any student taking science classes.
**Courses subject to change.

SUMMER 2015 COURSE DESCRIPTIONS

Grades 2-3
Students in grades 2 and 3 will be assigned to the following four courses during each day:

JOURNALISM: KIDS ON CAMPUS

This course is designed to introduce students to become reporters and editors. They will write news, features, sport stories, and conduct interviews and surveys for the program newspaper, Kids on Campus. Special emphasis will be given to the development of the comic hero in the newspaper, as well as the role of product advertising.

INTRODUCTION TO THE PLANT & ANIMAL KINGDOMS  
In this course, students will study the biology of various plants and animals.  Hands-on activities and role-playing games will be used to learn about these organisms.  Students will begin with the study of simple organisms and progress to the more advanced, while learning how they interrelate with each other. 

MATH: BRAIN GAMES   
This is an activity-based course designed to give students experiences solving various types of mathematical puzzles.  The puzzles will provide students with an opportunity to improve their deductive reasoning and critical thinking skills.  Activities will be designed to meet the needs, interests, and ability of each participant.  Puzzles will include block patterns, number and letter sequences, logic, and tangrams. 

WORD MAGIC  
Explore the magical world of words in an exciting and creative manner.  Learn to analyze body language and word origins.  Try your hand at symbols, figurative language, similes, metaphors, idioms, imagery, and folk tales. 

Grades 4-6
Students in grades 4-6 choose four courses during each day.  Students in grade 6 may
choose courses for either grade levels 4-6 or 6-8 without being confined to either age group.

MATHEMATICS & COMPUTERS

COMPUTER AS A TOOL FOR ACADEMIC SUCCESS
Students will explore the potential of Microsoft Excel, PowerPoint and Word with emphasis on using the software as a tool to master academic concepts in the area of math, science and English Language Arts.  Emphasis will be placed on enhancing communication skills and using technology as a tool in the learning process. 

COMPUTER ROBOTICS
Robotics is the field of the future.  Using gizmos and gadgets, students will develop and evaluate their own ideas in a project creation environment.  Students learn not only the specifics of using machines to accomplish real tasks, but also the general practice of working in partnership with technology.  The robotics course software is a collection of tools that build on the tradition of Logo and LogoWriter.  This software enhances creativity, problem-solving and critical thinking skills. 

MATHEMATICAL PROBLEM SOLVING

Students will participate in activities that will help them develop and enhance their problem solving abilities.  They will learn to analyze and solve non-routine mathematical problems, identify key words, and use diagrams and tables.  They will also identify patterns and develop estimation and deductive reasoning skills.  Daily activities include short presentations on key techniques followed by small group and individual practice sets designed to challenge students and improve their critical thinking skills.  Computer generated questions are utilized in this course.  New problems are selected for the summer semester.  Special attention will be provided to meet the needs, interests, experience and ability of each student. 

SCIENCE

CHEMICAL DETECTIVES
This course is designed to allow students to explore the world of chemistry.  They will be able to take the role of “detectives” as they investigate the area of chemical reactions. The course will also demonstrate how the basics of chemistry help to play a role in our daily lives. Fundamental chemical principles will be applied. Correct laboratory techniques are emphasized and safety procedures are carefully supervised.

INVENTIONS: HOW THINGS WORK         
When Albert Einstein was 5 years old, his father gave him a compass.  Young Albert became fascinated with the invisible forces that enabled the compass needle to find its way to magnetic north no matter which way he turned.  This simple toy was, perhaps, the spark that triggered Einstein’s lifelong inquiry into the “something behind things, something deeply hidden” that ultimately led to his incredible insight into the workings of our universe.  In this course, we will explore the simple beginnings of inventions that have since blossomed into the technological wonders we often take for granted.  The primary focus of this course will be to foster informed curiosity, creativity, the joy of tinkering, and perhaps even a sense of direction in the minds of our future scientists. 

OCEANOGRAPHY: UNDERSEA ADVENTURES
The ocean is a vast ecosystem that is in constant dynamic equilibrium. Students will study the many branches of science that work together to maintain the balance in this ecosystem including biology, chemistry, geology, meteorology, physics and geography. Students will perform various experiments to investigate the destructive and constructive forces that act on the ocean.

ROCKETRY & SPACE SCIENCE      
From hot air balloons to the outer edge of space, we will investigate the pathway that led us from our dream of flight to our first lunar steps.  Students will design, build, and launch lighter-than-air vessels.  The principles of aerodynamics and rocketry will be explored, as they design, build, and launch their own rockets.  Safety procedures will be stressed throughout the program.

MISSION TO MARS: A VIRTUAL REALITY HANDS-ON SIMULATED EXPERIENCE
Are you ready to go to MARS? Pack your bags, grab your Mission Control Passports and journey into SPACE as part of a NASA Mission Control Team Simulation. Participants will take on the roles of scientists and engineers as they send a spacecraft to map the surface of Mars in preparation for a manned landing.

The goal of the second mission is to conduct aerial reconnaissance missions to find the ideal location to build the first Martian base. The ideal location will have to be large enough and have a high level of hematite, a mineral normally formed in the presence of water. Each team controls the flight path of their M.A.R.S. plane trying to visit as many sites as they can before running out of fuel. Hands-on experiments with gyroscopes, homemade spectrographic analyzers, electromagnetic fields, ultraviolet light and other gadgets and toys will be supplemented with discussions on Kepler’s Laws, gravity, the Drake Equation and an exploration of real time space hazards that the team will have to overcome in order to ensure the success of their mission. Team cooperation is emphasized as we attempt these two amazing Missions to Mars.

HUMANITIES

ACTOR’S STUDIO: AN INTRODUCTION
This course explores the art and science of acting. As an introduction, we delve into the origins of acting as well as some of the various styles that have developed over centuries. Next, we will explore aspects including vocal expression, physical expression, character analysis, and acting synthesis which we practice through a presentation of staged scenes from a variety of dramatic and comedic works. The fundamentals of stage direction, dramatic expression, including oral interpretation of literature and pantomime are highlighted.

BUSINESS FINANCE AND SOCIETY
This course will examine the role of business and government in American society through the exploration of culture, political and ethical issues, entrepreneurship, and their adaptation to a changing global environment. Global economics, business planning, business finance, marketing and trade will be explored.

LAW: WHOSE FAULT IS IT ANYWAY?      
 
Students enrolled in this course will be introduced to the world of civil law.  Basic cases involving negligence law will be the main content of the course.  A manual will be supplied to each student for the purpose of instruction.  Students will role-play as attorneys and witnesses in interesting and challenging trials.  New cases are chosen each semester based upon the age and readiness level of the class. 

Grades 6-8
Students in grades 6-8 choose four courses during each day.  Students in grade 6 may
choose courses for either grade levels 4-6 or 6-8 without being confined to either age group.

MATHEMATICS & COMPUTERS

MEMORY TRAINING: DISASSEMBLY AND REASSEMBLY REQUIRED
How does memory play into thinking? How do students use their internal brain and external technology to remember and to think? These are fundamental questions worth addressing. The course cultivates two approaches to memory training: the classic one using mnemonic devices to develop internal memories, and a new one using technology to externalize memories. For either approach, the students have to learn how to disassemble information and reassemble information into lasting forms. The course makes this mental manipulation kid friendly, engaging, and most importantly, significant for their continuing growth as thinkers.

ADVANCED MATHEMATICAL CHALLENGES

Students will become acquainted with challenging topics in mathematics through exploration and problem-solving situations.  Activities and projects will help students come to a clearer understanding of mathematical concepts that will prepare them for further study.  Areas of exploration will include: conic sections, math modeling, logic, probability and game theory, inductive and deductive reasoning, number systems and imaginary numbers.  Mathematical material chosen will be dependent upon student interest and ability level. 

SCIENCE

ADVANCED INVENTIONS: HOW THINGS WORK 
In our daily world, we are surrounded by the practical applications of science and technology.  Many of the comforts and conveniences that we have come to enjoy started out as basement projects of creative individuals who took joy in tinkering.  In this course, using concepts of heat, light, sound and motion as starting points, students will have the opportunity to look inside some of the products of science to understand how things work.  From digital alarm clocks and motion detectors to scuba diving and satellite technology, air bags, bicycles, and solar-powered cars, students will learn how the concepts of science have become intricately woven into the fabric of their daily lives.  As a culminating activity, students will work individually and in small cooperative groups to design and develop their own inventions.

ADVANCED OCEANOGRAPHY: UNDERSEA ADVENTURES

Students will study a variety of topics in this course including marine organisms and ecosystem dynamics, ocean currents and waves, plate tectonics and the geology of the sea floor, and changes of various chemical substances and physical properties within the ocean and across its boundaries. These topics reflect the many forces and interactions that act on the ocean at any given time.

ADVANCED ROCKETRY AND SPACE SCIENCE
This course will be a study of the exploration of space, including aerodynamic principles and rocket propulsion. Students will build and launch multi-stage rockets and use triangulation techniques to ascertain altitudes. Experienced rocketeers will be given more advanced projects and will discuss and develop selected aspects of projectile motion. Safety procedures and rules will be stressed throughout the program.

CHEMISTRY: NEW RESEARCH TOPICS
This course will provide an opportunity for students to explore the world of modern chemistry as they learn how matter is composed and how new substances are created.  Investigations involving analysis of chemical composition, chemical reactions, chemical changes, and other related topics will enrich students’ understanding of fundamental chemical concepts.  Laboratory activities will be carefully supervised, and safety procedures will be emphasized.

HUMANITIES

ACTOR’S STUDIO: A FURTHER EXPLORATION
In the Actor’s Studio we will examine and practice different acting styles and techniques as they have developed from ancient Egyptian festivals to 21st century Broadway. We will also be concentrating on improving our communication skills and developing our own confidence to present ourselves in a public environment. The experience will culminate in a performance of material selected by the students themselves.

WRITING: HEROES AND VILLAINS

Adventure, mystery and dramatic stories are driven by heroes, villains, and antiheroes. What are their similarities and differences? Students will consider how such protagonists and antagonists as Harry Potter, Lady Macbeth, and Frankenstein have been created by their authors.  Students will employ similar techniques in developing characters for their own stories.